Review: No-Nonsense Sonic Colors Is Best Hedgehog Game in Years

This platformer does things with time travel that few games accomplish. Each act has a past, present, and future that you can reach, but only by going fast enough to trigger the time travel. And then, you have to find certain destructible objects in acts 1 and 2 to trigger the good future in act 3, a boss fight. Do all that, and you can get the best ending possible.

The game runs a little slow, which is a major problem for both a Sonic game anda pinball game. The controls are also not quite responsive enough, leading to some frustrating deaths for a lot of players, but the real downside to the game is how little content there is. There are only four levels in the game, with one boss at the end of each, plus a repeated bonus stage. The game isn’t all pinball, though, and you can control Sonic like you would in a normal 2D platformer for some variety.

Sonic and his friends venture on another mission to stop Eggman from ruling the world. If you are a casual player, you will finish this game in a few days. However, completionists who are looking for all A ranks will grow frustrated by how strict the conditions are. Having to replay the same levels with different teams also becomes boring. Screw the notion that Sonic has been bad for a long time.

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For “Sonic Adventure 1,” the dev team should’ve just had Sonic as the sole playable character in order to polish his whole gameplay experience. In the second game, Tails’ levels should’ve had him flying/shooting in the his “Tornado” plane, not a mech. Also, the Knuckles levels should’ve just been straight platforming and dropped all of the “find/seek” stuff. I also bought “Sonic Heroes” for the OG Xbox, and really enjoyed that game as well. I do think however, that the game might have turned out a lot better if they’d just made it with three teams in mind, and cut “Team Chaotix” altogether.

  • Although it was not the first fully 3D Sonic (as the character had already been seen three-dimensionally in Sonic Jam and Sonic R), it was the first game in which Sega’s mascot really shone in a new dimension.
  • While the controls weren’t stellar and the camera still frustrated players, Heroes provided fun stages to speed through and the return of several well-liked characters.
  • This, however, left Sonic ’06 with a very small team, along with internal pressure from Sega to rush the game out for the Holiday 2006 window.

As he grew older, he realized that video games were always going to be his passion. He is the definition of a variety gamer, who will play pretty much anything once to see if it’s something he’d enjoy. EXE. The usually involve the player walking to the right and seeing disturbing imagery, as they are stalked and usually killed by a corruption of a famous gaming character. These games will often ⇒Emulator Games Online show large amounts of blood, and commonly use jump scares to attempt to startle the player. Exe’s fur and quills are a darker blue and less smooth and more unkempt, his skin a sickly pale color, with a black color fading into his forearms, hands, forelegs, and feet, symbolizing Exe’s dark matter in a way.

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In addition to the Nintendo Switch, you may also find her playing on the PlayStation and PC. When she doesn’t have a controller in hand she likes to spend her time with her husband, son, and dogs, exploring new places, or hiding away with a book . A few of her favorite games include the Zelda franchise, Little Nightmares, and Animal Crossing. It’s not hard to see why this game has been released for other consoles. The Neo Geo Pocket port had a couple of extra levels. It was also released on the 3DS and Switch and the only Sonic games better than this one according to Metacritic are the remakes of this game.

You might be using a script or program to download pages from this site automatically. You requested a very large number of pages in a very short time, causing problems for our server (this can happen if you hit ‘refresh’ over and over). As I sat there staring at the black screen, one last text came up. As I led Robotnik down the stairs, I noticed that the walls have gotten darker and more reddish; the red torches are now an eerie blue. Then we landed onto another hallway, this one was longer than the last one and then we headed down another flight of stairs down, this one was much longer, took at least 1 full minute.

I’ve thought about it long and hard and I’ve played and watched the games enough to tell you that they’re not great. As people more eloquent than me have observed, the game design and level design just don’t make much sense. Trying to go back to either of theAdventuretitles these days just feels awful. The controls are slippy and slidey, nothing like the tight controls that made the original games such a joy to go back to time and time again. There’s voice acting now, and it sounds so bad that it seems like the voice actors were given no context or direction at all. Plus, the voice acting is attempting to add a backbone to a story that’s not worth getting involved in.